The Magical World of Janelle: A Journey into Fantasy

By admin

Magic Journey Janelle is an enthralling and captivating adventure that takes readers on a whimsical and magical experience. The story follows Janelle, a young girl with an insatiable thirst for adventure and a boundless imagination. One day, while exploring her grandmother's attic, Janelle stumbles upon an old and dusty book. Little does she know that this book holds the key to a world full of magic and wonder. As she opens the book, Janelle is transported to a mystical land where mythical creatures roam freely and anything is possible. On her journey, she encounters fairies, unicorns, and even a talking tree.


SMW Subobject for (3) High Alchemy value: 138 Examine: 3 doses of magic essence potion. Is members only: true Is variant of: Magic essence Uses infobox: Item Image: File:Magic essence(3).png Weight: 0.030 Value: 230 Version anchor: 3 dose Release date: 11 July 2006 Item ID: 9022

Alternate Casting cost Powerful game changing spells such as the various resurrections and wishes may instead require powerful essence gems as the material component. The Essence Economy Naturally, as more than just monster parts can be obtained from slaying monsters, demand for adventurers read Murderhobos are ever high.

Vessel of magical essence

On her journey, she encounters fairies, unicorns, and even a talking tree. But it's not all sunshine and rainbows in this enchanted land. Janelle soon discovers that an evil sorceress is threatening to extinguish all magic, and it's up to her to save the day.

(Crude)(5e) Alternative Magical Items System: Essence

As a compromise between 5e’s lean rationing of magical items and the previous editions’ status where everyone and their dog had magical rings and crafting items become trivial because of Artificers and gold gluts, I offer an alternative method for characters to obtain magical items, which requires prices beyond mere gold. Heavily inspired by the Elder Scrolls enchanting system. All of the following can (and should) be modified or tweaked to suit a campaign’s needs.

  • Essence – Essence is the magical potential inside most beings and magical items. It is what permits wizards and sorcerers to manipulate the fabric of reality to perform their spells. As anybody with enough time and information can study up to become a spellcaster, it is not unreasonable to say that anything that can move and fight can also contain magical potential. Essence is not equivalent to spell slots, as essence is a permanent resource, and if one has essence drained they permanently lose magical potential.
  • Optional setting rules: You may rule that non-sentient creatures, like fungi or Gelatinous Cubes do not contain Essence. Further restrictions may state that only beings that are sapient, which excludes mundane animals, can contain Essence. Further grimdark can be done by going full Elder Scrolls and making essence be actual souls.
  • Essence Instability – You may rule that essence is not a stable energy, and that it will eventually begin to decay inside its storage medium, making it even more valuable.
  • Harvesting essence – After the first spellcasters in a plane developed magic by scratching spells in the dirt, the first artificers devised ways of harvesting essence and storing them inside the gems they find digging in the earth. Essence can be extracted from the anything that had magic going through it. Wands can have their magic completely drained via the harvesting ritual, and so can freshly killed corpses or living beings fitted with the appropriate apparatuses. The essence must immediately be stored within gems or become scattered in the aether. Each hit die of a being counts for one unit of essence. Innately magical creatures and spellcasters can have more units, which would be [Spell level] for each spell slot or magical effect the being has (naturally, at-will effects and extraordinary effects will be worth even more essence). A goblin may only yield two units of essence, while banishing a mighty pit fiend can cause it to leave behind hundreds of units of essence due to how many spells and magical effects it has.
  • Simpler essence yield: XP of the monster/50
  • Setting rules: More intricate or simple containers for essence can be used. One may also rule out one or more sources of essence.
  • Essence extraction: Ritual ONLY. 1st -level abjuration Casting time: 10+ minutes given the amount of essence. (Time could be adjusted) Range: Touch Components: S

More of a specific set of procedures rather than a regular spell. Essence extraction can be performed by any spellcaster or person who is provided with detailed instructions, though non-spellcasters take many times longer to extract essence. It transfers essence from a source to an essence gem or similar container.

Essence Extraction Tool: A peculiar device filled with prongs, needles, and a gem slot, this magical tool is designed for plug-and-play. Simply fit a gem into the slot and stick the device into a source of essence, and it will automatically start extracting essence until either the source is depleted or the gem is full. A must have for any aspiring artificer.

  • Crafting: Magical items, from the humblest scroll of acid splash to a mighty ring of wish, require essence to be crafted. To craft a magical item, take one half of its market price (25000 gp for very rare items, for example) in material costs, and then get the spell level of the magical effect(s). Every spell on an item requires a spellslot 2 worth of essence to craft (4 units for a 2 level spell, etc) and every additional maximum charge requires spellslot/8 worth of essence (0.25 essence units for another charge).
  • Optional rule: Unique Essence – Essences from different creatures do not play well with each other or require different techniques to craft. Each individual effect or charge of a magical item can only be sourced from a single essence gem.
  • Alternate Casting cost – Powerful game changing spells such as the various resurrections and wishes may instead require powerful essence gems as the material component. Thematically appropriate (Life for a life).
  • The Essence Economy – Naturally, as more than just monster parts can be obtained from slaying monsters, demand for adventurers (read: Murderhobos) are ever high. Conflicts can arise over control of monster nests or other ethical essence sources, and essence itself is also a valuable trade good, which raises the demand for adventurers even higher to protect caravans and stockpiles of essence. Powerful nations may keep strategical reserves of essence, to be made into wands of healing in the wake of a natural disaster or flaming tongue swords when a war breaks out.
  • Story ideas:

A ruthless essence-gathering company has been driving unicorns in an ancient forest to near extinction. A local circle of druids have called upon your party to help them

An evil tyrant is slaughtering entire villages and towns in his warpath to provide magical arms and armor for his troops.

A grief-stricken king had lost the love of his life due to a wasting disease (beyond the powers of Raise Dead), and has put out a bounty for the enormous essence gem necessary for the resurrection spell.

SMW Subobject for (4) High Alchemy value: 168 Examine: 4 doses of magic essence potion. Is members only: true Is variant of: Magic essence Uses infobox: Item Image: File:Magic essence(4).png Weight: 0.035 Value: 280 Version anchor: 4 dose Release date: 11 July 2006 Item ID: 9021
Magic journesy janelle

With the help of her newfound friends, Janelle embarks on a quest to defeat the sorceress and restore magic to its rightful place. Throughout her adventure, Janelle learns valuable lessons about friendship, courage, and the power of belief. She faces numerous challenges and overcomes fears she never thought possible. Along the way, Janelle discovers her own hidden strengths and embraces her role as the chosen one destined to save the magic world. Magic Journey Janelle takes readers on a thrilling ride filled with suspense, laughter, and heartwarming moments. It is a story that sparks the imagination and reminds us that anything is possible if we only dare to dream. With its richly detailed descriptions and vibrant illustrations, this book is sure to captivate readers of all ages. The tale of Magic Journey Janelle serves as a reminder to young and old alike that we should never lose our sense of wonder and imagination. It encourages us to embrace the unknown, face our fears, and always believe in the power of magic. So, join Janelle on her extraordinary adventure and let your imagination soar as you embark on a magical journey you will never forget..

Reviews for "Escaping into Janelle's Fantasy World: A Magical Journey"

1. Mark - 2 stars
I found "Magic Journey Janelle" to be lacking in originality and creativity. The plot felt predictable and the characters were one-dimensional. The writing style was also underwhelming, with a lack of descriptive language or engaging dialogue. Overall, I was disappointed with this book and would not recommend it to others.
2. Sarah - 1 star
"Magic Journey Janelle" was a complete letdown for me. The story was confusing, and I had a hard time connecting with the characters. The events felt disjointed, and I struggled to understand the purpose of the narrative. The pacing was off, and the story failed to maintain my interest. I would not recommend this book to anyone looking for a satisfying read.
3. Robert - 3 stars
While "Magic Journey Janelle" had an interesting concept, it fell short in execution. The writing was mediocre, and the plot progression was too slow for my liking. The characters lacked depth, and I found it difficult to empathize with them. The book had potential, but it ultimately failed to captivate me. Overall, it was an average read that didn't leave a lasting impression.
4. Jessica - 2 stars
I had high hopes for "Magic Journey Janelle," but unfortunately, it fell flat. The pacing was sluggish, and the story lacked excitement. The prose was uninspiring, and the dialogue felt contrived. The characters were poorly developed, making it hard to care about their journey. Overall, I was disappointed with this book and cannot recommend it to others.
5. Michael - 1 star
"Magic Journey Janelle" was a tedious and uninteresting read. The plot was convoluted, and the characters were forgettable. The writing style was dull, lacking any sense of imagination or excitement. The story failed to engage me, and I had a hard time staying focused while reading. I would not recommend this book to anyone seeking an enjoyable and captivating read.

Janelle's Magic Journey: A Tale of Adventure and Enchantment

Janelle's Magic Journey: Inspiring Creativity and Imagination