Magic Leap is a technology startup that focuses on augmented reality (AR) and has gained considerable attention and investment. As with any company, employee satisfaction plays a crucial role in determining the success and future prospects of the organization. Employee satisfaction at Magic Leap appears to be a mixed bag. While some employees have expressed satisfaction with the collaborative work environment and the opportunity to be at the forefront of cutting-edge technology, others have raised concerns about a lack of transparency and communication within the company. One of the notable aspects of Magic Leap is the company's emphasis on diversity and inclusion. The company has made efforts to ensure a diverse workforce, with employees from various backgrounds and areas of expertise.
Ring of Spell Turning (Magic Ring)
Ring of Spell Turning: This ring distorts the three normal dimensions, causing many spells cast at the wearer to rebound upon the spellcaster. Sometimes, a spell's entire effect is turned against the caster; sometimes, a portion of the effect rebounds.
Some spells are immune from the effects of a ring of spell turning:
- Spells that affect an area, and which are not cast directly at the ring wearer, are not turned by the ring.
- Spells that are delivered by touch are not turned.
- Magic contained in devices (rods, staves, wands, rings, and other items) that are triggered without spellcasting are not turned. A scroll spell is not considered a device.
When a spell is cast at an individual wearing a ring of spell turning, 1d10 is rolled and the result is multiplied by 10. This score indicates what percentage of the spell has been turned back upon its caster.
Once the spell is turned, the effects must be determined. If the spell normally allows a saving throw, the intended target (the one wearing the ring) gains an automatic plus equal to the number rolled on the turning die. The caster receives a bonus equal to the number rolled on this die subtracted from 10. For example, a charm person spell is cast at a character wearing a ring of spell turning. A 7 is rolled on the die, turning back 70% of the effect. The ring-wearer gains a +7 to his saving throw; the caster has a +3.
A saving throw is also allowed for spells which normally do not have one if 20% to 80% of the effect is turned. The saving throw adjustment is calculated as given above. No further adjustments are made for race, magical items, or any other condition including existing spells. To save, the character must have a modified die roll of 20 or greater. If the saving throw is made, the effect of the spell is negated. For example, an illusionist casts a maze spell at a fighter wearing a ring of spell turning. The spell normally allows no saving throw, but the ring turns 70% of the effect. The fighter is allowed a saving throw with a +7 modifier. The illusionist must also save, gaining only a +3. The fighter's die roll is 15, which saves (15+7 = 22); the illusionist's die roll is a 16 which, while close, fails (16+3 = 19). The illusionist becomes trapped in his own maze spell.
Once a spell is turned, the effects are divided proportionately between the two targets. If the spell causes damage, determine the damage normally and then assess the amount to each according to the percentage determined, rounding fractions to the nearest whole number. If a spell caused 23 points of damage, and 30% of it was turned, the intended victim would suffer 16 points of damage, while the caster would suffer 7. Durations are affected in a similar manner. In the above case, the spell duration would be 30% of its normal length for one character and 70% for the other. The effect of permanent spells for both characters remains unchanged.
Some spells affect a certain number of levels. When one of these is aimed at the ring wearer, the spell must be able to affect as many levels as the wearer and the spellcaster combined. If this condition is fulfilled, then the procedure above applies.
If the spellcaster and spell recipient both wear spell turning rings a resonating field is set up, and one of the following results will take place:
01–70 | Spell drains away without effect |
71–80 | Spell affects both at full effect |
81–97 | Both rings permanently lose their magic |
98–100 | Both individuals go through a rift into the Positive Energy Plane |
A ring wearer who wants to receive a spell must remove the ring of spell turning to be able to do so.
Ring of Spell Turning
I want to make/buy an item for my character similar to what artemis entreri has.
I am hoping for a ring of spell turning that is continual but am not sure what the cost would be. Is this possible? If not, Whats the closet thing? I know theres a rod of absorption which is like that if you are holding the rod but only has 50 spell levels. What would be the cost to make a lasting continual one?
Or one that can say cast the spell 1/day or 2/day, etc. (doesn't have to be a ring just use the spell ability)
Thanks mucho! (i'd be a 12th lvl drow most likely so unable to cast a spell turning spell yet hence why I was hoping to have an item if possible. )
log in or register to remove this adHypersmurf
Moderatarrrrh.
Um, look it up in the DMG under.. wait for it. Ring of Spell Turning.
Last edited: Jun 18, 2003sithramir
First Post
Ok so i'm a dolt. Since i'm 14th level and starting with 150000 gold what would be the cost of something that can do it once per day? Or a wand of spell turning would just be 14*7*750=73500 and would have 50 charges of the spell right?
Hypersmurf
Moderatarrrrh.
Re: i'm a dolt
Or a wand of spell turning would just be 14*7*750=73500 and would have 50 charges of the spell right?
Wands are limited to 4th level spells and below.
Anything not in the DMG, you should check the price of with your DM. The formulas are guidelines only, except for wands, scrolls, and potions.
sithramir
First Post
The problem is i haven't been a player in years and as a DM i just let my players buy what the want equivalent to the gold I gave them. As a player for the first time in a real long time besides a low level campaign i realize I don't know how to make special item costs. I didn't even think about constaints to wands, etc. I guess if I buy something i'll get an ion stone/rod of absorption/rod of the twisted weave(spider queen item)
Thanks I guess bah!.
Any ideas on an item that casts it 1/day? That is still feasable but probably still real expensive.
Hypersmurf
Moderatarrrrh.
I believe the formula calls it 32,760.
Spell Level S = 7
Caster Level C = 13
Command Word Activation F = 1800
1/day U = 1
S x C x F x (U/5) = 32,760.
For a slotless item like an Ioun Stone, that would double, to 65,520.
But again, your DM would have to vet it.
dcollins
Explorer
sithramir said:The problem is i haven't been a player in years and as a DM i just let my players buy what the want equivalent to the gold I gave them. As a player for the first time in a real long time besides a low level campaign i realize I don't know how to make special item costs. I didn't even think about constaints to wands, etc.
You should realize that the guidelines for pricing "new items" (including new powers, constraints, etc.) in the DMG are only presented for the DMs use for new items they create for a campaign. There's nothing given in the rules that allows them to be used at-will by players.
That will probably simplify your life a bit if you're concerned, because by the rules as written players can only choose from the items already described, priced, and detailed in the DMG. It also helps that way to not create unbalanced, broken campaigns by accident. (More: www.superdan.net/dndfaq3.html )
Quixon
First Post
Hypersmurf said:Um, look it up in the DMG under.. wait for it. Ring of Spell Turning.
I think he wanted a continual spell turning item-Ring of spell turning isn't continual-its command activated. Granted you can activate it-it lasts 150 min. or until turns it spell levels, then you can reactivate it again.
Continual Spell turning would be pretty expensive.
dcollins
Explorer
The ring of spell turning has no duration limit to its effect. Any item effect that has some limit on it must be listed in the item description. you cannot just infer it from an associated spell. Even though the description says "on command", that just provides the option to turn it off for healing, of so desired.
Last edited: Jun 18, 2003Quixon
First Post
dcollins said:The ring of spell turning has no duration limit to its effect. Any item effect that has some limit on it must be listed in the item description. you cannot just infer it from an associated spell. Even though the description says "on command", that just provides the option to turn it off for healing, of so desired.
DMG Page 192. Under Rings-Activation. It says most rings are COMMAND activated, if they offer continual benefits they say so in the desciptions.
Go thru the rings in the DMG-the ones that give a continual benefit say so-literaly-they have the word "continual or continous" in the desciptiption. Ring of Spell Turning Does not.
Ring of Spell turning has a caster level of 15th-Spell Turning has a duation of 10 min/level=150 minutes or until it turns 1d4+6 spell levels-which ever comes first. Then you have to use another action to reactivate it.
This same thing came up on the WotC boards, Sage also said it was Command activated-not continous.
Dragonsfoot
I have been a silent observer at Dragonsfoot for some time but now feel compelled to consult the forum concerning a ruling I handed down as DM at our last session.
The simple question is this: Is a ring of spell turning effective in deflecting a lightning bolt spell.
More specifically, a lightning bolt spell was cast at a line of bad guys and the second person in line was wearing a ring of spell turning. I ruled that the ring protected the wearer and the spellcaster was struck by a 70% strength lightning bolt resulting in his death.
The player cited this clause from the DM Guide, page 131: Spells which affect an area, and which are not cast directly at the ring wearer, are not turned by the ring
His rationale was that he was casting the lightning bolt at the first bad guy in line and therefore the ring would not turn the spell. I disagreed.
Xabloyan Ancient Deity of DragonsfootPosts: 36154 Joined: Thu Jun 17, 2010 6:37 pm
Re: Ring of Spell Turning
Post by Xabloyan » Sat Jun 26, 2010 1:31 pm
Ya, the 3rd level MU bolt is an area, no turn.
Might work on chain lightning though
Since you DID allow turning and the second guy in line had the ring, i hope you made sure the first guy in line took damage from the bolt twice - from front and again from behind!
tpklover FellowPosts: 3 Joined: Sat Jun 26, 2010 12:35 pm
Re: Ring of Spell Turning
Post by tpklover » Sat Jun 26, 2010 1:42 pm
The 1st person in line was indeed struck twice serleran Ancient Deity of DragonsfootPosts: 34647 Joined: Sun Mar 14, 2004 8:15 am
Re: Ring of Spell Turning
Post by serleran » Sat Jun 26, 2010 3:31 pm
I have it affect any spell which the bearer could be affected by. However, it does not turn the spell back upon the caster in the case of an area of effect, rather warping it around the ring-user, who potentially remains unaffected. That is, every ring of spell turning in my games has its own MR rating, and if it is successful, the ring works. There are none with a 100% but there is one, worn by a lich, which has 85%.
---"You wear a disguise to look like human guys but you're not a man, you're a Chicken Boo." ScottyG Global Moderator
Posts: 5098 Joined: Fri May 24, 2002 12:10 am Location: Pittsburgh, Pa.
Re: Ring of Spell Turning
Post by ScottyG » Sat Jun 26, 2010 3:42 pm
Based on the description, it shouldn't rebound.
The text you quote is pretty clear. I don't know how you could rule it any other way if you want a by-the-book interpretation of the item.
Posts: 48 Joined: Wed Jul 16, 2008 10:27 pm
Re: Ring of Spell Turning
Post by Eric Xanthus » Sat Jun 26, 2010 4:28 pm
A defense of the DM's interpretation (ironic, since I am the spellcaster in question and I'm quite sure the DM ruled incorrectly):
Lightning bolt is a bit weird in that part of the spell description makes it into a kind of projectile. Fireball seems like no question at all, the ring would do nothing. Ditto the cloud-type spells. But because of the rebound rules, lightning bolt works partially like a "big projectile" instead of a true AoE spell. So the ring would work just like it would work against magic missile, disintegrate, or maze.
I leave out my own critique of the ruling. That would be piling on!
ScottyG Global ModeratorPosts: 5098 Joined: Fri May 24, 2002 12:10 am Location: Pittsburgh, Pa.
Re: Ring of Spell Turning
Post by ScottyG » Sat Jun 26, 2010 4:33 pm
I don't think "projectile" has anything to do with it, see the maze spell for example. Second guy in a line being hit by a lightning bolt isn't any different than being somewhere in the area of effect of a fireball, IMO.
brody Avatar of DragonsfootPosts: 644 Joined: Tue Jun 15, 2010 6:55 am
Re: Ring of Spell Turning
Post by brody » Sat Jun 26, 2010 4:55 pm
Not that it answers the question, but here's a tidbit from Dan Simpson's Baldur's Gate II FAQ that you may find interesting - or not.
Infinite Lightning Bolts: (From Brawny Lam)
-------------------------
I was fighting Kuo-Toa in the underdark exit: In the heat of battle, I
accidentally got Imoen to cast lightning bolt on my ranger PC. Luckily
enough my ranger was wearing the Cloak of Mirroring, so the lightning bolt
got reflected back to Imoen, who was wearing the Cloak of Reflection, so
the lightning bolt kept being reflected back and forth from my ranger to
Imoen and vice-versa.
Now here's where it gets interesting. Every time a lightning bolt got
reflected, the original lightning bolt would continue to bounce around the
room. So after a couple of reflections, I had about 4 to 5 lightning bolts
bouncing all over the place vaporizing everything in their path. I was
quite happy that the Kuo-Toa were being turned into ash before my eyes, but
not quite so happy when it killed my entire party as well, except for my
ranger and Imoen, who were still reflecting lightning bolts back and forth.
Not sure how useful this trick is, but I thought I'd mention it since its
cool looking at all those lightning bolts flying all over the place. It'll
probably be more useful if the party was protected from electricity.
The company has made efforts to ensure a diverse workforce, with employees from various backgrounds and areas of expertise. This fosters a sense of inclusivity and allows for a variety of perspectives to be represented within the organization. However, some employees have pinpointed the lack of transparency as a key issue affecting their overall satisfaction.
They have raised concerns about a lack of communication regarding company goals and direction, as well as limited access to information that would enable them to effectively perform their jobs. It is worth noting that Magic Leap has taken steps to address these concerns. The leadership team has made efforts to improve communication channels and create a more transparent work environment. Employee feedback is actively sought and valued, with regular meetings and forums being held to facilitate open discussions. Additionally, the company offers competitive compensation packages and benefits, including stock options, to attract and retain top talent. This can contribute to employee satisfaction and loyalty. Overall, while Magic Leap has made progress in addressing employee concerns, there is still room for improvement. Transparent communication and a strong emphasis on collaboration can go a long way in enhancing employee satisfaction and fostering a positive work environment. As the company continues to grow and develop, it will likely need to maintain a keen focus on employee satisfaction to ensure the success and longevity of the organization..
Reviews for "Enhancing Employee Satisfaction through Continuous Learning and Growth at Magic Leap"
- John Smith - 2 stars - I worked at Magic Leap for a year, and I can honestly say it was one of the most dissatisfying experiences of my career. The management lacked clear direction and seemed to constantly change their minds about the company's goals. Communication was poor, with important information often kept confidential or only shared with a select few. The work environment was toxic, with a lot of favoritism and politics at play. Overall, I would not recommend working at Magic Leap if you value job satisfaction and a positive work culture.
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