The Magic Origins Box: Unlocking the Secrets of the Game

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The Magic Origins box is a product in the Magic: The Gathering trading card game. It was released in July of 2015 and serves as a set that showcases the origins of some of the game's most iconic characters. The box contains 36 booster packs, each containing 15 cards. These cards are randomly selected from the Magic Origins set, which consists of 272 cards in total. One of the key features of the Magic Origins box is the inclusion of five intro packs. These intro packs are pre-constructed decks that are designed to be playable right out of the box.


If you’re not using an ordered system, you have more room to create eclectic powers, but differences in powers still have to be explained by differences in the elements or their source. If magic comes from land masses, the big land masses could bestow stronger or weaker magic than the small ones. Maybe an island chain of active volcanoes bestows lava powers. Again, the connection should be simple and intuitive. Storytellers usually make everything too complicated, so pay conscious attention to that.

If all else fails and easy violence is still an issue, you can declare by fiat that human bodies are untouchable because of the power of spirit or some such. The difference is that a chaotic elemental system includes repetition in abilities, whereas the assumption in superpower systems is that everyone has a unique power.

Magical construction elements

These intro packs are pre-constructed decks that are designed to be playable right out of the box. They are a great option for new players or those looking for a quick and easy way to jump into the game. Each intro pack contains a ready-to-play 60-card deck, plus two booster packs that can be used to customize and improve the deck.

Best ways to create buildings with magic?

Wizards like having their fortresses. What's the best way to make them with magic so you don't have to pay a middle man and don't have to wait a lifetime?

Fabricate, Wall of Stone and Stone Shape are the classic building spells, but is there anything else? There's a few problems with them that need workarounds too. Fabricate needs raw material, and Wall of Stone "must merge with and be solidly supported by existing stone".

Seems to me the best way to work around Wall of Stone is Transmute Mud to Rock. Dig a large (several yards across) hole (Expeditious Excavation, Unseen Servant, hire some laborers for a silver a day) then a smaller hole within that, fill the smaller hole with mud (may need to add some basic wooden boards as a mold) and cast that. Then cast Wall of Stone to make a real foundation filling the larger hole. From there keep casting Wall of Stone till you have a shell, then do the detail work with Stone Shape and Fabricate.

How can we improve on this?

I like to use 2 parallel walls of stone with just enough space between for a nice lead layer. Outer facings with wall of iron are a nice touch.

Or, if you like subteranean structures, disintegrate can do the rough work for tunneling into bedrock, or a mountain side. Then finish/ customize with walls of stone etc.. like you would for a standard structure.

There's create demiplane or mage's magnificent mansion if you want your place built right now.

Also, many adventurers will get a fortress by finding one and killing everything inside.

If you want to build one specifically then a lyre of building is going to make your work a lot easier.

Yeah, but that's boring. Also higher spell level: All the spells mentioned in the OP are 5th level or lower, so you can start as early as 9th level. Magnificent Mansion is 7th and Create Demiplane gets even higher.

Sure, but a lyre of building at least is easy enough to make.

Edit: My 3rd level wizard could do it right now if there was enough in the party fund, which there may be if we survive the current fight.

Marvelous pigments are often overlooked. Certainly, you could only create a 10x10x10 structure if you were just using one pot to create a structure, but you could encase a wall or large amount of wall surface in lead or create a gate of bone, brass, or glass (especially good if you aren't a caster).

It's a good way to get a starting foundation or other anchor of stone for your wall of stone spells and being able to cover 1,000 cubic feet of wall with lead (and that's a 1-foot thick block, probably way more if you go down to the typical thin layer most applications use for protection) is pretty handy. 4,000 gp a pot may seem a lot, but being able to do that in 10 minutes (assuming you can access the areas you're painting that fast) is pretty handy.

It's no fabricate or lyre of building but I think it is worth mentioning, especially for non-casters.

Overlooked how Marvelous Pigments can actually make something a mundane but non-valuable material. That's really nifty.

As for Lyre of Building, it really only wins over spells when dealing with large areas or things you have no spells for. Unskilled laborers are pretty slow.

Oh, is there any way to remove waste beyond a Sphere of Annihilation? All the ways I can think of are simply moving it to somewhere else.

In the works of fiction, it is usually done via Wish. 50K is a bargain for a fortress.

In game: go with Create Demiplane. You can have anything you can imagine, including elaborately designed flying castles and Gardens of Eden.

deuxhero wrote:

Oh, is there any way to remove waste beyond a Sphere of Annihilation? All the ways I can think of are simply moving it to somewhere else.

Bag of Devouring, Disintegration, a pet otyugh, composting .

Depends on what you want to make the fortress out of. If stone is good enough, find a location where you can quarry for stone. Preferably somewhere you can use as a foundation. Dig any sub levels you want with Shape Stone, making sure you "cut" the stone into 20 lb blocks so Unseen Servant can move the blocks to where you want them. Just stack the blocks near the location you want to cast another Stone Shape to turn them into walls and supports for your above ground structure. If you find any ore you can try to fabricate it into metal bars and stone blocks or whatever.

Also Wall of Stone can be used to hurry up the construction process on the surface. Wall of Iron can also be used but at 50gp per casting I'd be slightly hesitant to use it.

Fabricate is best used to add organic matter to the completed structure. Wood paneling, carpets, furniture, and the like can easily be added if you're wizard knows how to work the materials (aka has appropriate crafting skills).

If you are planning on an entirely underground lair, Stone Shape works out better than Disintegrate. Disintegrate only does a 10' cube at a time, while Stone Shape does a 10+1 per level with the minor detail of needing to move the stone which can be accomplished with Unseen Servant or just grunt work. Bag of Holding or Portable Hole speeds up this process significantly.

For any construction your wizard will want either Engineering or Architecture skill so the building won't collapse. Good luck!

Fabricate is best used to add organic matter to the completed structure. Wood paneling, carpets, furniture, and the like can easily be added if you're wizard knows how to work the materials (aka has appropriate crafting skills).
Magic origins box

The Magic Origins set is focused on the origins stories of some of the most beloved planeswalkers in the Magic: The Gathering universe. Planeswalkers are powerful beings that can travel between different planes of existence and wield incredible magic. This set delves into the backstories of these planeswalkers and explores how they became the powerful characters they are today. The Magic Origins box also offers players the chance to collect and trade cards with friends and other players. Cards from this set can be a valuable addition to any collection, as they offer unique abilities and artwork. Additionally, some cards in this set are highly sought after by collectors and can be quite valuable on the secondary market. Overall, the Magic Origins box is a great way for players to experience the origins stories of some of the most popular characters in the Magic universe. With a variety of booster packs and pre-constructed intro decks, it offers something for both new players and experienced collectors. Whether you're looking to build a new deck or simply expand your collection, the Magic Origins box is a must-have for any Magic: The Gathering fan..

Reviews for "The Magic Origins Box: A Gateway to the World of Magic"

1. Alex - 2/5 - I was really disappointed with the Magic Origins box. The cards felt lackluster and the overall packaging was subpar. I expected more from a set that was supposed to be focused on the origins of magic. The artwork on the cards was also underwhelming, and I found myself uninterested in the lore. Overall, I wouldn't recommend this box to seasoned Magic players.
2. Sarah - 3/5 - While the Magic Origins box had some decent cards, I felt like the set overall lacked innovation. It felt like a rehash of older sets rather than something truly new and exciting. The mechanics were also not as engaging as I had hoped, and I found myself easily bored during gameplay. This box was a miss for me, and I would recommend Magic players to explore other sets instead.
3. John - 2/5 - I found the Magic Origins box to be underwhelming in terms of card diversity. There were too many duplicate cards and not enough variety to truly make the game interesting. The artwork and lore were also not compelling, and I struggled to connect with the theme. Overall, I was disappointed with the lack of originality in this box and would not recommend it to fellow Magic players.

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