one toutch

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A random magic gat refers to a concept of a magical weapon that appears or disappears spontaneously and unpredictably. The term "gat" is derived from the slang term for a firearm, commonly used in certain regions. However, in the context of a random magic gat, it refers to a weapon infused with magical properties. The idea behind a random magic gat is that its appearance and disappearance are governed by unpredictable magical forces. It is said that these weapons cannot be summoned or controlled by individuals, and their occurrence is purely by chance. Some legends say that the gats are a gift from the gods, while others believe that they are the result of powerful mages experimenting with enchantments.


Did they do something with overload? I wear my af3+2 often and I noticed after the update it seems to overload more often.

Example; A few years ago I wanted to equip both regen attachments on my valoredge pet but I couldn t because I didn t have enough lights, so I used the whm head and the pld body his body gives him the ability to use weapon skills and by doing so I can equip both regen and use optic fiber, now when I use x3 light maneuvers I have like a 75 tick regen I forget the exact amount and all of my other parts I have on are boosted by something like 15-30 due to optic fiber. So maybe after adding all this nice melee gear for pup, SE didn t want us to think they actually like us so decided to mess around with things for giggles D.

Magic overload in FFXI

Some legends say that the gats are a gift from the gods, while others believe that they are the result of powerful mages experimenting with enchantments. Those who possess a random magic gat are said to be blessed with incredible power and abilities. The weapon itself is said to be capable of harnessing different types of magic, depending on the individual wielding it.

Toy Theater: An Automaton Attachments Guide

I still havent played pup in my 15 years playing the game, but now I know where to come when im ready for it, thanks.

Quetzalcoatl.Xilkk Offline Server: Quetzalcoatl Game: FFXI user: Xilk Posts: 1340 By Quetzalcoatl.Xilkk 2018-03-27 06:34:57

Nice that your making a good guide. There are some definite holes with the existing guides.

One item for correction:

Quote:

Ohtas+Visucius's Mantle with Pet: Haste+10% and Turbo Charger II (with one Wind, one Light Maneuver) will cap your haste on any frame you desire.

Gear haste and magic haste are different categories w/ different caps.

Ohtas + Mantle are gear haste. throw in klouskap sash or hurch'lann sash or a heyoka piece (or other optionss) to cap gear haste at 25% (26).

Turbo chargers are Magic haste, which caps at 43.75%

even if you cap them both, haste won't quite be fully capped until you add abot 12% ja haste.

but with 1 wind maneuver, both turbo chargers and both optic fibers you should cap magic haste.

Asura.Cicion Offline Server: Asura Game: FFXI user: cicion Posts: 211 By Asura.Cicion 2018-03-27 07:14:10

Great guide i like it. Noticed the exclusion of Soulsoother head Harlequin body is quite nice as well esp more for just sit there and tank a single bad baddy and dont need/care to contribute to damage. Pro5 shell5 on auto is amazing occ nas and erases self or allies and cures others and under 50% somehow itself (like that ever happens thou) and interruptions happen occ. Pretty much used your runefencer setup but swapped out equalizer and analyzer for galvanizer (Gimme some galvanizer 2)and . idk was my play slot mabey disrupter/regulator combo for when it tanked teles way back when to help dispel or the Tranquilizer magic acc attach to land addles or w/e enfeebs it tried casting. Think i only ever rocked double fire light.

Asura.Sirris Offline Server: Asura Game: FFXI user: Safiyyah Posts: 728 By Asura.Sirris 2018-03-27 09:45:50 This is useful! Having said that, 0JP/100JP sets would be nice as well. Asura.Patb Offline Server: Asura Game: FFXI user: Patbee Posts: 86 By Asura.Patb 2018-03-27 11:27:24 0/1200jp as well as 100/1200 jp sets for those of us inbetween Bismarck.Jdeep Offline Server: Bismarck Game: FFXI user: jdeep Posts: 12 By Bismarck.Jdeep 2018-03-28 14:23:06 Thank you, it's really useful. Phoenix.Capuchin Offline Server: Phoenix Game: FFXI user: Anza Posts: 3414 By Phoenix.Capuchin 2018-03-28 16:05:51 Quetzalcoatl.Xilkk said: »

One item for correction:

Quote:

Ohtas+Visucius's Mantle with Pet: Haste+10% and Turbo Charger II (with one Wind, one Light Maneuver) will cap your haste on any frame you desire.

Gear haste and magic haste are different categories w/ different caps.

Ohtas + Mantle are gear haste. throw in klouskap sash or hurch'lann sash or a heyoka piece (or other optionss) to cap gear haste at 25% (26).

Turbo chargers are Magic haste, which caps at 43.75%

even if you cap them both, haste won't quite be fully capped until you add abot 12% ja haste.

but with 1 wind maneuver, both turbo chargers and both optic fibers you should cap magic haste.

This is the most important needed change that I see on a quick read. Otherwise, nicely formatted guide and I'm sure this will be a great resource. Thanks for taking the time to put it together!

I'll read through more thoroughly later, but a few other minor suggestions:

* Might be worth noting some situations where you want to double/triple up on maneuvers. For example, (1) opening a fight with Fire x3 if you're tanking for the strongest possible initial Strobe provoke (then putting up a Light for flashbulb), (2) 3x Ice when using ice maker or for nukes in general, (3) mixing in extra light maneuvers if needed to really turtle up for tanking Regen.

* RDM head's main use to me is for Haste II on the master any time you can't use trusts have to solo/lowman. Obviously was MUCH more useful prior to trusts existing.

One item for correction:
One toutch

This attribute makes the gat highly sought after by warriors, adventurers, and even dark sorcerers. Legends and tales are filled with stories of individuals stumbling upon a random magic gat during their travels or battles. Some describe a sudden flash of light that reveals the weapon on the ground, while others say that it mysteriously materializes in their hands during a moment of dire need. Regardless of the circumstances, the appearance of a random magic gat is often seen as a significant turning point in a person's life. However, the fickle nature of these weapons also presents a challenge. Many who have possessed a random magic gat report that it vanishes as suddenly as it appears. This unpredictability can leave its wielder vulnerable and defenseless. As a result, individuals who possess a random magic gat must learn to master it quickly and make the most of its powers while they have it. The concept of a random magic gat is mostly found in folklore, fantasy literature, and role-playing games. It serves as an intriguing plot device that adds an element of mystery and excitement to a story or gameplay. The idea of a weapon that can appear and disappear at whim captures the imagination and curiosity of readers and players alike. In conclusion, a random magic gat is a captivating concept that combines the allure of a magical weapon with the element of surprise and unpredictability. Its appearance and disappearance are governed by mysterious forces, making it both a blessing and a challenge for those who possess it. Whether one views it as a gift from the gods or the result of powerful enchantments, the random magic gat remains a cherished item in folklore and fantasy realms..

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one toutch

one toutch