Mastering the Art of Rune Farming in Summoners War

By admin

Summoners War is a popular mobile game that involves collecting monsters and using them to battle against other players. One important aspect of the game is rune management, which involves equipping monsters with runes to enhance their abilities. Rune management is crucial for optimizing a player's team and increasing their chances of success in battles. Each monster in Summoners War has six rune slots, and players can equip different types of runes in these slots. The type of rune determines the stat bonus it provides to the monster. There are several key factors to consider when managing runes in Summoners War.



Summoners War Rune Guide for Beginners

Welcome to the beginner’s rune guide for Summoners War: Sky Arena! We will be briefing you a detailed tutorial for runes! For rune recommendations for monsters, click here.

In short, runes are power up items that will make your unit stronger. There are currently 6 slots available in the game. When you equip a certain set of runes, you will get bonus stat effects. For example, if you equip 4 fatal runes, you will get the set bonus of attack +35%. Some set effects require 2 to get a bonus while others require 4. Below is a quick table to show you the effects and where to get them.

Rune Table

[easytable]Name, Pic, Set Effect, Set Pieces, Drop Location

Energy, , HP +15%, 2, Garen Forest/Giant’s Keep

Fatal, , Atk Power +35%, 4, Mt. Siz/Giant’s Keep

Blade, , Critical Rate +12%, 2, Kabir Ruins/Giant’s Keep

Swift, , Attack Speed +25%, 4 , Mt. White Ragon/Giant’s Keep

Focus, , Accuracy +20%, 2, Telain Forest/Giant’s Keep

Despair, , Stun Rate +25%, 4, Giant’s Keep Only

Guard, , Defense +15%, 2, Hydeni Ruins/Dragon’s Lair

Endure, , Resistance +20%, 2, Tamor Desert/Dragon’s Lair

Revenge, , Counterattack +15%, 2, Faimon Volcano/Dragon’s Lair

Rage, , Critical Damage +40%, 4, Necropolis Only

Violent, , Get Extra Turn +22%, 4, Dragon’s Lair Only

Will, , Harmful Effect Immunity +1 turn, 2, Aiden Forest/Necropolis

Nemesis, , ATK Gauge +4% (for every 7% HP lost), 2, Ferun Castle/Necropolis

Shield, , Ally Shield 2 turns (15% of HP), 2, Vrofagus Ruins/Dragon’s Lair

Vampire, , Life Drain +35%, 4, Mt. Runar/Necropolis

Destroy, , Enemy Max Hp-4%(30% Damage Dealt), 2, Chiruka Remains/Necropolis[/easytable]

Giants drop these runes only: Blade, Energy, Fatal, Despair, Swift

Dragons drop these runes only: Endure, Guard, Violent, Revenge, Shield, Focus

Lich King(Necropolis) drop these runes only: Rage, Will, Nemesis, Vampire, Destroy

Keep in mind that runes come in 5 rarities. Below are the details:

  • Common – White (0) => Contains just 1 stat (occasionally an innate stat)
  • Magic – Green (3) => Contains 2 stats
  • Rare – Blue (6) => Contains 3 stats
  • Hero – Purple (9) => Contains 4 stats
  • Legendary – Orange (12) => Contains 5 stats

When you power up your runes, it gains bonus stats at levels 3/6/9/12, up to a max of 15. At level 15, the main stat increases by 20%. Keep in mind that level 0 runes can be dropped as a Magic/Rare/Hero/Legendary. That means it will already have bonus stats at level 0. If you manage to get your hands on them, it will upgrade a random bonus stat or give you a new bonus stat if there is room for one.

[easytable] Rarity Drop, +0, +1, +3, +6, +9, +12

Common, 0, 1, 2, 3, 4, 4

Magic, 1, 1, 2, 3, 4, 4

Rare, 2, 2, 2, 3, 4, 4

Hero, 3, 3, 3, 3, 4, 4

Legendary, 4, 4, 4, 4, 4, 4[/easytable]

The color of the common rune will change when you power up at intervals 3/6/9/12.

Rune Options Available to You

[easytable]Rune Slot, Options Available

2, ATK/ATK (%)/DEF/DEF (%)/HP/HP (%)/Spd

4, ATK/ATK (%)/DEF/DEF (%)/HP/HP (%)/Crit Rate (%)/Crit Dmg (%)

6, ATK/ATK (%)/DEF/DEF (%)/HP/HP (%)/Resistance (%)/Accuracy (%)[/easytable]

To make it short and sweet, slots 2, 4 and 6 are available to be customized the most based on your monster needs. If you are looking for rune recommendations for each monster, check out the monster page. The options gained from the runes are quite random, so it all comes down to a bit of luck.

Rune Effects and What They Do

  1. ATK – Offers flat attack damage
  2. ATK(%) – Offers percentage damage
  3. DEF – Offers flat defense
  4. DEF(%) – Offers percentage defense
  5. Spd – Offers flat attack speed increase
  6. HP – Offers flat health points
  7. HP(%) – Offers percentage health point increase
  8. CRI Rate(%) – Offers percentage critical rate increase
  9. CRI Dmg(%) – Offers percentage critical rate damage increase
  10. Resistance(%) – Offers percentage resistance to harmful effects
  11. Accuracy(%) – Offers percentage accuracy to inflicting status effects

Here is a rune stat chart on the stats you get when powering up. The stats are sorted by the base, increase when powering up and then finally the maximum stat.

[easytable]Stat, 1★, 2★, 3★, 4★, 5★, 6★

ATK, 3 / 3 / 54, 5 / 4 / 74, 7 / 5 / 93, 10 / 6 / 113, 15 / 7 / 135, 22 / 8 / 160

ATK(%), 1 / 1 / 18, 2 / 1 / 20, 4 / 2 / 37, 5 / 2 / 43, 8 / 2 / 51, 11 / 3 / 63

DEF, 3 / 3 / 54, 5 / 4 / 74, 7 / 5 / 93, 10 / 6 / 113, 15 / 7 / 136, 22 / 8 / 160

DEF(%), 1 / 1 / 18, 2 / 1 / 20, 4 / 2 / 37, 5 / 2 / 43, 8 / 2 / 51, 11 / 3 / 63

HP, 40 / 45 / 804, 70 / 60 / 1092, 100 / 75 / 1380, 160 / 90 / 1704, 270 / 105 / 2088, 360 / 120 / 2448

HP(%), 1 / 1 / 18, 2 / 1 / 20, 4 / 2 / 37, 5 / 2 / 43, 8 / 2 / 51, 11 / 3 / 63

Spd, 1 / 1 / 18, 2 / 1 / 19, 3 / 1 / 20, 4 / 1 / 21, 5 / 2 / 39, 7 / 2 / 42

CRI Rate(%), 1 / 1 / 18, 2 / 1 / 20, 3 / 2 / 38, 4 / 2 / 41, 6 / 2 / 51, 7 / 3 / 58

CRI Dmg(%), 2 / 1 / 20, 3 / 2 / 37, 4 / 2 / 43, 6 / 3 / 58, 8 / 3 / 65, 11 / 4 / 80

Resistance(%), 1 / 1 / 18, 2 / 1 / 20, 4 / 2 / 38, 6 / 2 / 44, 9 / 2 / 51, 12 / 3 / 64

Accuracy(%), 1 / 1 / 18, 2 / 1 / 20, 4 / 2 / 38, 6 / 2 / 44, 9 / 2 / 51, 12 / 3 / 64[/easytable]

Innate Rune Stats

Runes can have an innate stat located right under the main stat. This stat is random unfortunately. This stat will never power up no matter what +X you have it at. Keep that in mind.

[easytable]Stat, Title, Bonus

ATK, Ferocious, 2-15

ATK(%), Powerful, 1-6%

HP, Strong, 53-203

HP(%), Tenacious, 1-6%

Cri Rate(%), Fatal, 1-6%

Cri Dmg(%), Cruel, 1-6%

Resistance(%), Resistant, 1-6%

Accuracy(%), Intricate, 1-8%[/easytable]

Rune Substats by jh33

There are several key factors to consider when managing runes in Summoners War. Firstly, players need to prioritize which monsters to focus on. Not all monsters are equal in terms of their potential and usefulness, so it is important to choose the monsters that will benefit the most from rune upgrades.

How to Obtain Runes

Runes can be acquired in many different ways. The most common method is by drops from adventure map. This is generally how it works:

  • Dungeon Stage 1 drops Slot 1 Runes
  • Dungeon Stage 2 drops Slot 2 Runes
  • Dungeon Stage 3 drops Slot 3 Runes
  • Dungeon Stage 4 drops Slot 4 Runes
  • Dungeon Stage 5 drops Slot 5 Runes
  • Dungeon Stage 6 drops Slot 6 Runes
  • Boss Stage drops any of the stage’s Runes
  1. Normal difficulty drops 1-2★ runes
  2. Hard difficulty drops 2-3★ runes
  3. Hell difficulty drops 3-5★ runes (Please take note that regular stages can drop 5★ runes, but it is quite rare.

Please take note that Hell difficulty bosses can drop 5★ runes, but it is quite rare. If you want Despair or Vampire runes, you will need to do Giant’s Keep and Dragon’s Lair respectively.

You can also get them from your magic shop. They sell runes according to your level. It refreshes every hour, so do check frequently to see what kind of runes are available. You can find really good runes and sometimes good monsters as well.

Rune Removal Penalty

It requires mana stones to remove a rune from your monster.

[easytable]Level, Mana Stone Required

Patch SW: Optimization of runes management in Summoners War

This new update to Summoners War will make life easier for many summoners! Summoners War's rune management has been improved and will allow you to optimise the runage of your monsters very easily. Thanks to it, you will also be able to spy on thousands of players more easily. 🕵️♂️

We'll take a closer look at what's in store for this patch, which is due to be released in the next few days (before 18 January). For aficionados of over-optimization, don't worry, Rune Optimizer will still be useful!

Summoners war rune management

Another important factor is the quality of the runes. Runes come in different grades, ranging from common to legendary. Higher-grade runes provide greater stat bonuses, so players should aim to obtain and equip these high-quality runes on their monsters. Furthermore, players should consider the specific stats that each monster requires. Different monsters have different stat priorities, and equipping runes that boost these stats can greatly improve their performance in battles. For example, a monster that relies on its attack power would benefit from runes that increase its attack stat. In addition to choosing the right runes for each monster, players should also focus on upgrading their runes. Runes can be powered up using in-game resources to increase their effectiveness. Upgrading runes can significantly boost a monster's stats, so players should prioritize upgrading the most important runes. Lastly, players should be aware of rune combinations and sets. Certain runes have set effects that provide additional bonuses when multiple runes of the same set are equipped. For example, a Swift rune set increases a monster's attack speed. Players should aim to equip their monsters with full sets of compatible runes to maximize their potential. Overall, rune management is a crucial aspect of Summoners War that requires careful consideration and planning. By choosing the right runes, upgrading them, and utilizing rune sets, players can enhance their monsters' abilities and greatly improve their chances of success in battles..

Reviews for "Rune Management for the Mid-Game Player in Summoners War: Transitioning to High-level Content"

- Sarah - 2 stars - I found the rune management in Summoners War to be incredibly frustrating and confusing. There are so many different types of runes to keep track of and it's difficult to remember which ones are best for each monster. Plus, upgrading the runes requires a ton of in-game currency, which is hard to come by. Overall, I just found the rune management to be a huge chore and it took away from the enjoyment of the game for me.
- John - 1 star - I absolutely despise the rune management aspect of Summoners War. It is unnecessarily complicated and overwhelming. There are so many different stats to consider, and it's hard to know which runes are worth keeping and which ones are not. Additionally, the rune upgrading system is too reliant on luck and RNG. I've spent countless hours grinding for better runes, only to have them fail to upgrade and become useless. It's frustrating and takes away from the overall fun of the game.
- Emily - 3 stars - While I understand the importance of rune management in Summoners War, I found it to be a bit too time-consuming and tedious. Constantly having to check and re-evaluate runes for each monster became a chore, and it took away from the actual gameplay. I wish there was a more streamlined and user-friendly way to manage runes without sacrificing the strategic element of the game. Overall, rune management was not my favorite part of Summoners War, but I still enjoyed other aspects of the game.

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