The Forest's Demise: The Terra Curse and Its Devastating Effects

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Terra curse of the forest is an ancient legend that has been passed down through generations. It tells the story of a powerful curse that was placed upon a vast forest, known as Terra, many years ago. According to the legend, the curse was placed by an evil sorcerer who was seeking revenge on the inhabitants of the forest. He was known for his dark magic and ability to manipulate nature itself. In his anger, he cast a spell that would bring ruin to the forest and its inhabitants. The curse took hold quickly, spreading throughout the forest like wildfire.



OSRS Runecrafting Guide

Leveling up Runecrafting to 99 is quite challenging (or tedious, boring, and unnecessarily time-consuming, depending on who you ask). Despite this troublesome leveling process, Runecrafting is, no doubt, worth the effort, as it is easily one of the best moneymaking Skills in the OSRS. This great Gold making potential comes from the ability to craft double the amount of Runes from a single essence, which is unlocked for different Runes at certain Level Thresholds. This ability opens up an alternative leveling route - the even slower, but very profitable one (this alternative approach will be described in more detail down below).

This Guide aims to make your Runecrafting Leveling experience as painless, as fast, and as efficient as possible. It will go over other Skills that are required and/or recommended and point you towards the items that can be used to ease out the leveling process, at least by a little bit. Buckle up and get ready for some grind.


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Before You Start

These mostly reward you with some much-needed early Runecrafting Experience or give you access to Runecrafting-related zones, and one of them is necessary to simply unlock the Skill. Below-mentioned, Optional Quests with high requirements can be used as a leap-away from leveling tediousness for experienced Players who want to get some Runecrafting exp in an alternative way (those with lower requirements can be used for the same thing by everyone, of course).

  • Rune Mysteries (Mandatory, Requirements: None. Rewards: Ability to Craft Runes, Ability to mine Rune Essence). This quest opens up the Runecrafting Skill for you, which means that this is the starting line for all aspiring Runecrafters.
  • Enter the Abyss miniquest (Recommended/Mandatory, Skill Requirements: Rune Mysteries Quest completed. Reward: 1000 Runecrafting Experience, Access to the Abyss, a Small Pouch). Rewards from this quest are too essential to pass up. Access to the Abyss allows you to craft Runes there, and the Small Pouch increases your Rune Essence/Pure Essence capacity, which in turn improves your leveling efficiency.
  • The Ascent of Arceuus (Optional/Recommended, Skill Requirements: 12 Hunter. Reward: 500 Runecrafting Experience). This allows you to gain that few initial Runecrafting Levels with ease.
  • What Lies Below (Optional, Skill Requirements: 35 Runecrafting, 42 Mining or Access to the Abyss. Reward: 8000 Runecrafting Experience).
  • Lunar Diplomacy (Optional, Skill Requirements: 55 Woodcutting, 60 Mining, 65 Magic, 49 Firemaking, 40 Defence, 61 Crafting. Reward: 5000 Runecrafting Experience).
  • The Eyes of Glouphrie (Optional/Recommended, Skill Requirements: 45 Woodcutting, 50 Firemaking, 46 Magic, 5 Construction. Reward: 6000 Runecrafting Experience). This quest is a great place to start Runecrafting Leveling if you meet the requirements.
  • The Slug Menace (Optional, Skill Requirements: 30 Runecrafting, 30 Thieving, 30 Slayer, 30 Crafting. Reward: 3500 Runecrafting Experience).
  • Devious Minds (Optional, Skill Requirements: 50 Runecrafting, 65 Smithing, 50 Fletching. Reward: 5000 Runecrafting Experience).

If there are any OSRS Skilling rules, this is certainly one of them: If there is an item or a piece of equipment that can make your grind easier, you should use it. Below, we present you a list of items that will make your Runecrafting journey a little easier.

  • Stamina Potions - The bare minimum. There will be a lot of running around, so your character will get tired which will force you to slow down. These potions will make relocating much faster, by allowing you to run almost constantly. Time is very precious and Stamina Potions will allow you to save a lot of it with just a small Gold Expense. Don't forget to use these when moving between Bank and Altars.
  • Essence Pouches - Load yourself up to the brim. These Pouches allow you to carry more Rune Essences and Pure Essences. They are necessary for efficient leveling, as they minimize the time you spend running back and forth, and maximize the time you spend actually Leveling up your Runecrafting Skill. One Small Pouch is a reward from the Enter The Abyss Quest. To acquire more Pouches you will have to Farm them by killing Abyssal Creatures. They come in 4 sizes (capacities) with different Runecrafting Requirements (Small - 1 Runecrafting, 3 Capacity, Medium - 25 Runecrafting, 6 Capacity, Large - 50 Runecrafting, 9 Capacity, and Giant - 75 Runecrafting, 12 Capacity) and all sizes, except Small, decay after the certain amount of uses which lowers their capacity (you can repair your pouches at the Dark Mage in the center of the Abyss, if you have the Lunar Spellbook, you can repair them remotely by using the NPC Contact Spell to talk to the Dark Mage from afar).
  • Graceful Outfit - Be Light as a Feather. This set of Weight-Reducing Gear will allow you to run for longer, by reducing your Weight and providing you with a 30% boost to Run Energy Regeneration. The whole set provides a weight reduction of 25 kilograms. It can be bought in Parts from NPC Grace. Acquiring it will require ~55 Agility (needed to collect Marks of Grace from Rooftop Agility Courses). The whole Set costs 260 Marks, and you should start by buying Cape, Boots, Gloves, and Legs, as those parts provide you with the best Cost/Weight-Reduction ratio. Getting this can be quite of a hassle on its own, but it is worth it.
  • Lunar Spellbook - Better than a Cellphone. This one is very optional, but can save you a lot of time, especially if you are not crafting runes in the Abyss. As mentioned previously, it allows you to remotely repair your Pouches, which is convenient, to say the least.
  • Various Tiaras - The right of Passage. Tiaras are needed for gaining access to Altars (Air Tiara for Air Altar, etc.) unless you plan to use Abyss for all Crafts. Alternatively, you can use Talismans.

These Skills can save you a lot of time by allowing you to use various shortcuts and/or conveniences. Time is of the essence (pun intended), and so, these come very handy when leveling up Runecrafting, but you shouldn't level them up especially with the Runecrafting training in mind, as it will take more time than just taking a long way instead of a Skill Shortcut.

  • 82 Magic - The Lunar Diplomat. This will be needed for the Lava Runes Step unless you want to use earth talismans instead.
  • Mining - Clear the passage. Mining Skill of at least 21 (70+ Recommended) is required to use the Mining Shortcut in The Abyss
  • 66 Agility - Shorten the way. This skill is required for shortcuts that can be used when crafting Cosmic Runes.

The Training

For the most part, leveling up Runecrafting is straightforward, but there are some alternative methods available here and there, so you should pick the ones that suit you (and your wallet) the best.

  • This step requires you to have the Air Tiara and a total of 194 Essences.
  • Air Runes Grant 5 Runecrafting Experience per Rune.
  • The Air Altar is situated south of Falador (the Bank is close by).
  • Sell Created Runes to get some of your Gold investment back, or keep them for later use. Using Pure Essences is more cost-effective (Loses/Profits from this step will be rather marginal, so do not expect to make or lose too much Gold).

Note: These first Runecrafting Leveling steps can be skipped by completing some of the above-mentioned Quests.

  • This step requires you to have the Earth Tiara and a total of 176 Essences.
  • Earth Runes Grant 6,5 Runecrafting Experience per Rune.
  • The Earth Altar is situated north-east of Varrock, very close to the Sawmill (Varrock Teleport might come in handy for this step).
  • Sell Created Runes to get at least some of your Gold back, or keep them for later use. Using Pure Essences is more cost-effective (Loses/Profits from this step will be rather marginal, so do not expect to make or lose too much Gold).
  • This step requires you to have the Fire Tiara and a total of 598 Essences.
  • Fire Runes Grant 7 Runecrafting Experience per Rune.
  • The Fire Altar is situated west of the Duel Arena north of Al Kharid (use the Dueling Ring Teleport to get there faster).
  • Just like in previous steps, you can either Sell or keep your Runes. Fire Runes are very cheap, so do not expect to make a profit on this step.
  • The Quickest way of getting from 23 to 99. Lava Runes are created by combining Fire Runes with Earth Runes.
  • Lava Runes can be created at the Fire Altar, that you used to create Fire Runes, so you should know the route well.
  • Level 82 Magic is Recommended for this, as it negates the need for a talisman that is otherwise needed for combination Runecrafting.
  • Binding Necklace will raise your Lava Rune Crafting chance to 100%, so it is a good idea to stack up on them for the best efficiency.
  • Please be aware that this step is very Click-intensive, and you will most likely hate it (leveling speed comes at a cost, sadly).
  • This step requires you to have the Earth Tiara. Mud Runes are created by combining Earth Runes with Water Runes.
  • Just like with the Lava Runes method, this requires you to have Level 82 Magic and the Lunar Spellbook for the Magic Imbue Spell (alternatively you can stack up on talismans, but this will require some additional Gold investment).
  • You can craft those on either Water or Earth Altar. The Earth Altar is recommended, as it is situated in a more convenient place (north-east of Varrock, very close to the Sawmill, use the Varrock Teleport for quicker traveling), and crafting Mud Runes on it awards 0.2 more Runecrafting Experience than creating them on the Water Altar. This means that you will need Water Talismans if you don't have the Magic Imbue Spell.
  • This will be much slower than just spamming Lava Runes, but it has other advantages, the main of them being the economic one.
  • Earth Runes and Water Runes are dirt cheap (~5 Gold each) which means that making Mud Runes (~210 Gold/rune) can be very profitable for aspiring Runecrafters, and we recommend this step for players who want to take their time and make some easy Gold while leveling up the Skill.
  • Nature Runes Grand 9 Runecrafting Experience per each Craft.
  • The Nature Altar is situated in Karamja, just north of the Shilo Village.
  • They can be easily sold on the Grand Exchange because they are needed for many commonly used Spells.
  • This method is slower and more dangerous than creating Lava Runes, but it is also more engaging and very profitable. At Level 44 Runecrafting you should be able to make ~300k Gold/Hour if you can travel between Abyss's Nature altar and the bank fast enough.
  • You can also Craft Nature Runes at Runecrafting Level of 91+ to achieve very high profits, thanks to the ability to craft two Nature Runes per essence (this will more than double your profits).

Note: The fastest way of making Nature Runes involves the Abyss (Complete the Enter the Abyss Quest to gain entry). You will need good Mining Skill to make your way into the inner Abyss ring. Nature Altar is situated on the north-left side of the inner ring. If you go for the Abyss method, you should use the Amulet of Glory for faster traveling between Edgeville bank and the Abyss.

  • These can be Crafted from Level 54 Runecraafting, and Level 95 Runecrafting is required for Doubles. Troll Stronghold Quest is needed for Crafting Law Runes (it awards the Law Talisman).
  • Crafting These is done in the Abyss, so Enter the Abyss Quest and a decent Mining Skill are needed. Law Altar is located in the North Right Side of the Abyss's Inner Ring, very close to the Death Altar.
  • Amulet of Glory will greatly speed up your traveling, so it is recommended.
  • This method gets especially profitable at Runecrafting 95+ and can provide you with about 800k Gold/Hour.
  • At 59 Runecrafting, you can Craft Two Cosmic Runes per a single Pure Essence, which effectively doubles your Crafting efficiency.
  • 66 Agility, a Slayer Ring, a Fairy Ring, and the Amulet of Glory are recommended for this method.
  • The Cosmic Altar is situated in Zanaris.
  • You should start from the Edgeville Bank, teleport via the Slayer Ring, this will port you to Rellekka Slayer Caves, exit the caves and teleport to the Zanaris via the Fairy Ring. Then, run south to the Agility Shortcuts. When through the shortcuts, continue due south, to the mysterious ruins, the Altar is located close by. After your Crafting is completed, port back to Edgeville through the Amulet of Glory, and repeat the whole process.
  • If you are able to travel fast and have good enough APM (actions per minute), you should be able to make about 500k Gold/Hour with this method and gain some decent Runecrafting Experience in the process.
  • Death Runes grand 10 Runecrafting Experience per Essence Used, and have the highest Skill Requirements of all available Runes. Crafting them also requires the Mourning's Ends Part II Quest.
  • You can Craft Two Death Runes with a single Pure Essence at Level 99 Runecrafting (this is when Death Runes become truly profitable).
  • Crafting These is done in the Abyss, so Enter the Abyss Quest and a decent Mining Skill are needed. Death Altar is located on the North Right side of the Abyss's Inner Ring.
  • Amulet of Glory will greatly speed up your traveling, so it is recommended.

Note: If you want to know more about Crafting Deathrunes in the Abyss for profit, check our OSRS Gold Making Guide.


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END NOTE

This Guide has covered the basics of Leveling up Runecrafting Skill and should allow you to Grind Runecrafting experience efficiently. Please remember that all steps featured above are just raw guidelines, and you are free to develop your Skills however you want, but nevertheless, we hope that you will find this Guide at least somewhat helpful.

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comment section below. We also plan to add further, less known Skilling methods to the list in the foreseeable future.

Pictures used in this article are the intellectual property of Jagex

Free-to-play Runecrafting training

This article is about non-members methods of training the Runecrafting skill. For members' methods of training Runecrafting, see Pay-to-play Runecrafting training.

The curse took hold quickly, spreading throughout the forest like wildfire. The once lush and vibrant trees and plants began to wither and die, leaving a desolate and barren landscape in its wake. The animals that once thrived in the forest started disappearing, their habitats destroyed by the curse.

Contents

  • 1 Introduction
  • 2 Useful equipment
    • 2.1 Runecrafting urns
    • 2.2 Ethereal outfits
    • 3.1 Levels 1-99+: Runespan
    Terra curse kf the forest

    As time went on, the curse became stronger, affecting not only the forest but also the surrounding areas. Villages that relied on the forest for their livelihoods began to suffer as the curse took away their source of food and resources. People grew fearful and desperate, praying for a solution to the curse that seemed to have no end. Legend has it that the only way to break the curse is to find a special artifact hidden deep within the heart of the forest. This artifact is said to hold the key to restoring balance and harmony to the land. Many adventurers have tried to find it, but none have succeeded thus far. The Terra curse of the forest serves as a cautionary tale, reminding us of the power of nature and the consequences of our actions. It emphasizes the importance of treating the environment with respect and reverence, as any harm done to it can have far-reaching effects. While the curse may still linger, there is hope that one day someone will succeed in breaking it and restoring the forest to its former glory. Until then, the legend of the Terra curse of the forest will continue to be passed down from generation to generation, serving as a reminder of the consequences of our actions and the importance of preserving the natural world..

    Reviews for "The Forest's Curse Awakens: The Return of the Terra Curse"

    1. John - 2/5 - I found "Terra Curse of the Forest" to be extremely disappointing. The graphics and gameplay were underwhelming, and the story felt cliche and uninspired. It didn't live up to the hype for me, and I regret spending my money on it.
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    4. Emily - 1/5 - I couldn't stand "Terra Curse of the Forest." The storyline was confusing and poorly developed, leaving me disconnected from the characters and their motivations. The puzzles were also frustratingly difficult and lacked clear instructions, resulting in a lot of trial and error. It was a frustrating experience overall, and I wouldn't recommend it to anyone.
    5. Michael - 2/5 - "Terra Curse of the Forest" had potential, but it failed to deliver. The game had numerous bugs and glitches, which seriously disrupted the gameplay experience. The combat mechanics were clunky, making fights more frustrating than enjoyable. Additionally, the overall pacing of the game was off, with long periods of monotony followed by sudden bursts of action. It fell short of my expectations and left me feeling unsatisfied.

    Terra's Wrath: The Forest's Legacy of Curse and Chaos

    Lost in the Woods: The Terrifying Reality of the Terra Curse