Uncovering Past Lives with Divine Magic Tarot: A Journey into the Soul

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Divine Magic Tarot is a unique and mystical tarot deck that combines the power of traditional tarot with the enchantment of divine magic. Inspired by ancient wisdom and sacred symbols, this deck is designed to help unlock the secrets of the universe and tap into the limitless potential within. What sets Divine Magic Tarot apart from other tarot decks is its incorporation of divine magic. Each card is imbued with the energy and essence of divine beings, such as angels, Ascended Masters, and mythical creatures. These divine beings provide guidance, protection, and healing through the medium of the tarot. The symbolism and imagery in Divine Magic Tarot are profound and rich in meaning.

The magical hex of the stone guardian

The symbolism and imagery in Divine Magic Tarot are profound and rich in meaning. Each card is carefully crafted to convey deep spiritual teachings and insights. The deck incorporates a wide range of mystical symbols, colors, and sacred geometry that all serve to enhance the user's connection to the divine.

Thread: Let's optimize magic stone.

Enchant up to three stones as a bonus action. They retain the enchantment until used or you cast it again, up to one minute. No concentration. Each stone does 1d6+[casting stat mod] bludgeoning damage on hit. 60 ft. range if thrown, sling range if used with a sling. Qualifies as a spell attack using your attack modifiers even if somebody else hurls them.

Used by just yourself, you can take a bonus action, then hurl one as your action. And still have two more for the rest of your turn. If you're a class with an extra attack (e.g. an Eldritch Knight), you can hurl two of them in a turn. Before level 5, if you can get two of them shot off in one round, you're doing slightly more damage than a character with Eldritch Blast, who won't get his second blast until level 5. Assuming no Agonizing Blast, you're actually keeping up or slightly ahead even until level 11, when eldritch blast gets a third attack (And even THEN 1d6+4 or 5 is better than 1d10).

But you're not getting that damage all in one round the way eldritch blast does, not once you hit level 11. Not unless you can fling all three. And you can probably fling them better at that point.

It's also questionable, for an Eldritch Knight, whether using these counts as a ranged weapon attack that would trigger the +2 to hit for Archery fighting style, or for an Arcane Trickster it would trigger Sneak Attack. Either way, a shortbow would do comparably, just off of Dex rather than a casting modifier.

For a necromancer wizard, it might be worthwhile since I think it would give 1d6+casting stat+proficiency to damage, which is probably higher than the skeletons' own dexterity modifier. But again, the undead will be almost as effective with plain shortbows.

Really, it doesn't make a non-necromancer wizard any better; the proficiency bonus to damage stacks with the magic stone use of the caster's bonuses.


It seems to me that the best way to optimize this spell is with hirelings or the like. Creatures with hands that can make attack actions but which are significantly less capable in terms of attacking and damaging things than you are (and, thus, ideally, are cheap and easy to get ahold of). You can bonus-action cast magic stones, hand them off, let them make their attacks, and then do whatever you want with your own action. It might not be feasible to have genuine hirelings who are expected to help fight, but then again, if you have them as camp servants, offering to arm them so they can do more than cower and look vulnerable might be a plus.

I'm not sure what other possibilities there are that might be superior. Familiars can't attack, generally, so that's not really helpful. Maybe trained (flying) monkeys?

It's hard to come up with options that are feasible but wouldn't already have better stats for attacking than just throwing your magic stones for you.

Bonus question: can you fire the enchanted pebbles with catapult? If so, what�s the result?

AC 17, touch 9, flat-footed 17 (–1 Dex, +8 natural)
hp 47 (5d10+20)
Fort +1; Ref +0; Will +1
Defensive Abilities light fortification; Immune construct traits; Resist cold 5, fire 5, electricity 5
Divine magic tarot

One of the key features of Divine Magic Tarot is its emphasis on personal empowerment and manifestation. The deck not only provides guidance and insights, but also encourages the user to tap into their own divine essence and power. By working with the cards, individuals can harness their innate abilities to create positive change and manifest their desires. Divine Magic Tarot can be used for various purposes, including divination, meditation, ritual work, and spiritual growth. The deck offers a comprehensive guidebook that provides detailed interpretations of each card, as well as instructions for various spreads and rituals. This allows users to explore and deepen their understanding of the cards and their connection to the divine. In summary, Divine Magic Tarot is a powerful and transformative tarot deck that blends traditional tarot wisdom with the enchantment of divine magic. Through its symbolism, guidance, and personal empowerment, this deck offers a pathway to unlocking the secrets of the universe and tapping into the limitless potential within..

Reviews for "Divine Magic Tarot: A Guide to Channeling Divine Energies"

1. Sarah - 2 stars - I was really disappointed with the Divine Magic Tarot. The artwork looked promising, but once I started using the deck, I found the imagery and symbolism to be lacking. The cards felt superficial and lacked depth. Additionally, the cardstock quality was not great, making it difficult to shuffle and handle the cards. Overall, I didn't feel a strong connection with this deck and would not recommend it to serious tarot enthusiasts.
2. Mark - 1 star - I found the Divine Magic Tarot to be a complete waste of money. The artwork looked appealing in the promotional images, but in reality, the illustrations were lackluster and poorly executed. The card meanings and interpretations were unclear, making it difficult to get any valuable insights from the readings. The guidebook that came with the deck was also not helpful, providing minimal information and leaving many questions unanswered. This deck fell short of my expectations, and I regret purchasing it.
3. Samantha - 2 stars - The Divine Magic Tarot left me feeling disappointed. The artwork and illustrations were inconsistent throughout the deck, with some cards being beautifully designed while others appeared rushed and poorly executed. The guidebook did not provide enough depth or clarity in its interpretations, making it difficult to navigate the deck. The cards also felt flimsy and prone to damage, diminishing their overall value. I would not recommend this tarot deck to anyone looking for a reliable and visually appealing tool for divination.

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