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Field Spells - These got power creeped way to fast in terms of game design. going from 200 boost to 500 in 2 sets. The card i reccommend is Gaia power if you wanted to go for more of an earth beatdown deck. Most players will be opting to go with more dark route playing Dark Elfs so having the gaia power field can make your weaker earths into something to be feared. If you have the Jirai Gumos the card becomes 2700 atk which is insane for a non tribute. Could also go with Umiruka if you want to stick with Fish Beatdown but with limited water options its not advised (yet) Gaia power also gets Hane-Hane and Man-eater.

Honorable Mentions - Upstart goblin, makes your strategy morte consistent, if you pulled well and feel confident this is going to make your deck more consistent Limited to 1 if your playing with certain banlists Malevolent Nuzzler Replaces Stim Pack Rush Recklessly- this vs malevolent is a tough call neither is definitely better. Infernoble Arms - Almace X SPELL Equip While this card is equipped to a monster You can equip 1 Infernoble Arms Equip Spell from your Deck or GY, except Infernoble Arms - Almace , to 1 appropriate monster you control, then destroy this card.

Magic ruler card list

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Progression Series Meta Guide - Spell Ruler

It is assumed that you started with Progression series with either a Yugi or Kaiba structure deck but if you didnt most of the guide will still be relevant. Previous guide: https://www.reddit.com/r/ProgressionSeries/comments/xn67nn/progression_series_meta_guide_metal_raiders/ If your interested.

Big 4
Snatch Steal -No change of heart? No Problem? cards argueably better. If you manage to pull this playing a few more tributes in your deck could be really helpful. Thunder dragons, Summoned skull, Curse of Dragons, 1 tribute cards suddenly become much more viable. not to mention the possibility of just swinging against your opponents monster.

Mystical Space Typoon - Generic removal will be in your deck the whole series. Replaces out your de-spells and Remove traps for the game possibly worth rerolling if you have bad spell/trap removal if you didnt pull much else.

Painful Choice: So this card isn't that good tbh early on however down the road it gets straight broken (Which is why its banned) What makes this card so good is its a deck thinner targets imo are best if using this your probably going to pick any of your recruiters Giant Germs, Mystical tomatos, Thunder dragon ect.

Giant Trunade. Play this card when you are going for game or about to drop a tribute monster

Hand removals - Forceful Sentry/Confiscation (Basically the same card) These cards are mostly 1 for 1 removals of your opponents hand. The reason these are so good is to gain hand knowledge. On Turn 1 these are brutal, be sure to write down what your opponent has and to play around them. (This is legal to do so)

Recruiters - Mystical Tomato is obviously the best one here recruiting witch, sangan and basically anything else that matters in the future. Giant Rat and Shining Light have their place in the future (Rat could be more immediate) especially if you pull 3 copies of Nimble Momonga. If your still focused with Muka Muka and Thudner Dragons this is your best case scenario keeps your hand full and LP High.

Field Spells - These got power creeped way to fast in terms of game design. going from 200 boost to 500 in 2 sets. The card i reccommend is Gaia power if you wanted to go for more of an earth beatdown deck. Most players will be opting to go with more dark route playing Dark Elfs so having the gaia power field can make your weaker earths into something to be feared. If you have the Jirai Gumos the card becomes 2700 atk which is insane for a non tribute. Could also go with Umiruka if you want to stick with Fish Beatdown but with limited water options its not advised (yet) Gaia power also gets Hane-Hane and Man-eater.

Honorable Mentions - Upstart goblin, makes your strategy morte consistent, if you pulled well and feel confident this is going to make your deck more consistent (Limited to 1 if your playing with certain banlists)Malevolent Nuzzler (Replaces Stim Pack)Rush Recklessly- this vs malevolent is a tough call neither is definitely better. Either play a trap as control or equip for beatdown.Maha Vailo. - WHY DID THIS CARD HAVE TO BE 1550! (would have been busted if not) but if you pull this its worth throwing in your deck. 2750 with one Malevolent nuzzler.Invader of the throne - worst snatch steal but still a good card to pull and should replace hane-hane and man-eater bugs

Dishonorable Mentions - Rituals. Unless you pull Relinquished and Black illussion (Even then you need the birds and Senjus to be consistent) they just arent good right now. too many resources to invest in minor payoffs.Toons - Look. i like toons, they are fun, wacky and adorable. DONT PLAY THEM IN PROGRESSION!the deck is impossible to make consistent in progression series (at least wait till Pegasuss Structure)If you pull a mermaid/Toonworld you may want to play it in the future (But still dont recommend)

Side Deck - Electric Snake. this set brings out lots of Discard effects, and also magical hats and robbin goblin will still be a threat. (My opponent resolved this 3x against me in one game. i didnt win that game)

Deck BuildsBeatdown - Tried and True - Stick with Dark Elves and Jirai Gumo but now more consistent with your recrutiers can splash in either a Umiriuka if you have the 3 fishes, or Gaia power if you like Muka Mukas (And you should like him he's cool)

Hand Control - We got good support spells with the set but the deck starts loosing its attack power. You can combo shining Angel with White magical Hat if you have an out for your opponents board but the deck starts to feel weaker in this set. Especially now that Electric Snake is a side deck option.Ultimately i recommend not going all in on Hand Control. still viable with Messenger of peace and swords if you pulled it.

Clown Control - If you ended up pulling a messenger of peace, Clowns can still be viable here. Bouncing and destroying. Mystic Tomato makes this deck much more consistent, use your recruiters to bring them out last so they stay safe.

This set is so fun, Don't be afraid to cross the meta line. The game starts opening up more from here out where deck building gets really fun.

Due to the pulls full beatdown couldnt work too well. So its a hybrid of Clown control thanks to the messenger of peace. wouldnt be the most consistent due to lack of traps and quickplays, but theres a lot of removal in this. The Cyber Jars put in some chaos

Ultimately the deck would thrive if opening with messenger of peace but still difficult to trade against the big monsters.

Pulls were horrible in this set.. not getting any of the big 4 will cause a lot of future problems.
2 tomato was good for uture decks but overall this is a likely loss against an opponent who very likely pulled better. Messenger does open the door to more burn and stall strats in the future but id have 100% confidence id be losing this game Confisaction is good but wont win you the game like other cards. Megamorph is too situational but at the moment has to be played.

Hand Control - We got good support spells with the set but the deck starts loosing its attack power. You can combo shining Angel with White magical Hat if you have an out for your opponents board but the deck starts to feel weaker in this set. Especially now that Electric Snake is a side deck option.Ultimately i recommend not going all in on Hand Control. still viable with Messenger of peace and swords if you pulled it.
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