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There are many advantages to selling magic cards to local buyers in close proximity. The first advantage is convenience. When selling to local buyers, sellers can avoid the hassle of packaging and shipping the cards. They can simply meet up with the buyer in person and complete the transaction. This is especially beneficial for sellers who have a large collection of magic cards that would require a lot of time and effort to package and ship. Another advantage of selling to local buyers is the opportunity for a face-to-face interaction.


Just read the text and be very careful when playing some of the old continuous traps.

This card text is over 20 years old, even the card text for summoned skull got an update and says now This card is always treated as an Archfiend card. In addition to the specially made props suited to the specific type of binding cost 500 gp , the spell requires opals worth at least 500 gp for each HD of the target and a vellum depiction or carved statuette of the subject to be captured.

Summon a spellbinding spell

Another advantage of selling to local buyers is the opportunity for a face-to-face interaction. This allows sellers to establish a personal connection with the buyer and potentially negotiate a better deal. It also provides an opportunity for sellers to ask the buyer questions about their collection and gain insight into the market value of the cards they are selling.

Summon a spellbinding spell

This issue is bothering me for years now. Why are Spellbinding Circle and other permanent cards still on the field, when the target is used for tribute summon. Is the effect of the trap still effectiv when I special summon the target from the graveyard back to the field?

Отредактировано webfischi; 25 мар. 2020 в 15:58 Автор сообщения: AshLancer:

According to the rules, it is not a bug or an issue.

However, it IS a stupid side-effect of how the card game engine cleans up after itself. I like to think of it as more of an oversight by Konami or whoever created the initial card game back in 1999.

Just read the text and be very careful when playing some of the old continuous traps.

Сообщения 1 – 8 из 8 25 мар. 2020 в 16:02

It is not the same as being destroyed. It's also to limit you from spamming call of the haunteds and synchro/xyz/link/fusion/advance summon without any disadvantage to you.

Отредактировано mimizukari; 25 мар. 2020 в 16:03 25 мар. 2020 в 16:13

In the past it may not have been a huge issue, but now the pendulum zones are in the Spell and Trap Card Zones as well, shouldn't they fix the behaviour of those cards?

25 мар. 2020 в 16:14 Автор сообщения: webfischi

In the past it may not have been a huge issue, but now the pendulum zones are in the Spell and Trap Card Zones as well, shouldn't they fix the behaviour of those cards?

No, there is nothing to fix, this is a game mechanic. Your card is not "Destroyed" therefore it remains on field and you must get rid of it through another method like trap eater, mst, twin twisters, dicephoon, breaker, etc.

Автор темы посчитал это сообщение ответом на свой вопрос. 25 мар. 2020 в 18:49

According to the rules, it is not a bug or an issue.

However, it IS a stupid side-effect of how the card game engine cleans up after itself. I like to think of it as more of an oversight by Konami or whoever created the initial card game back in 1999.

Just read the text and be very careful when playing some of the old continuous traps.

25 мар. 2020 в 18:50 Автор сообщения: Alex

According to the rules, it is not a bug or an issue.

However, it IS a stupid side-effect of how the card game engine cleans up after itself. I like to think of it as more of an oversight by Konami or whoever created the initial card game back in 1999.

Just read the text and be very careful when playing some of the old continuous traps.

If you tried to remove it from the field in the real physical card game in a tournament, you'd be stopped by everyone too. It's not just card game engine, it's a hard and fast rule.

25 мар. 2020 в 19:47 Автор сообщения: Alex

According to the rules, it is not a bug or an issue.

However, it IS a stupid side-effect of how the card game engine cleans up after itself. I like to think of it as more of an oversight by Konami or whoever created the initial card game back in 1999.

Just read the text and be very careful when playing some of the old continuous traps.


You're right the card says when the card is destroyed. And I didn't express myself very clear. With "fix it" I meant changing the card text to fit new game field with the pendulum sharing the spell and trap zones, and even more when this card will come to speed duels or the upcoming rush duels, where you have only 3 spell and trap zones. This card text is over 20 years old, even the card text for summoned skull got an update and says now "(This card is always treated as an "Archfiend" card.)

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Selling to local buyers also reduces the risk of fraud or scams. By meeting the buyer in person, sellers can verify the authenticity of the cards and ensure they are receiving payment in a secure manner. This provides peace of mind for sellers and mitigates the risk of being scammed or receiving counterfeit cards. Furthermore, selling to local buyers can foster a sense of community among magic card enthusiasts. Sellers can connect with other players and collectors in their area, potentially building relationships and finding opportunities to buy or trade cards in the future. This sense of community can enhance the overall experience of buying and selling magic cards and contribute to a thriving local magic card market. In conclusion, selling magic cards to local buyers in close proximity offers convenience, the opportunity for face-to-face interactions, reduced risk of fraud, and a sense of community. These advantages make it a favorable option for sellers who prefer to avoid the complications of packaging and shipping, establish personal connections with buyers, mitigate the risk of scams, and engage with other magic card enthusiasts in their area..

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