Wiccan Covens: Building Community and Spiritual Support

By admin

Wiccans have confidence in a series of beliefs, practices, and principles that guide their spiritual path. These beliefs are rooted in a connection with nature, a recognition of divinity, and a commitment to personal growth. The main **idea** that Wiccans have confidence in is the existence of a divine presence within all things, commonly referred to as the God and Goddess. Wiccans view nature as sacred and believe in the interconnectedness of all living beings. They **believe** that the Earth is a living organism and honor its cycles, such as the changing of the seasons. Wiccans often celebrate these cycles through ceremonies and rituals, which involve activities such as lighting candles, casting spells, and offering prayers.


I want wondering if there is a setting to allow for sets to be set by the slot they are listen in only and not in this order.

Continuum Empty Thrash Delta Thrust Heavy Strike Sudden Lunge Barbed Crescent Blazing Bound Fantod Animating Wail Auroral Drape Cocoon Filamented Hold Magic Fruit Actinic Burst Winds of Promy. But beware, I m sure this is a safety measure to prevent the addon trying to equip not allowed spells on BLU sending wrong packets to the server can make you get banned.

FFXI Azure Spells

Wiccans often celebrate these cycles through ceremonies and rituals, which involve activities such as lighting candles, casting spells, and offering prayers. Another **belief** that Wiccans hold is the notion of karma. They **navigate** their lives with the understanding that every action has consequences, and that what they put out into the world will return to them in some form.

FFXI Azure Spells

I know I started lvling BLU and was having fun, but then started feeling how underwhelming the dmg was on a lot of the spells so I stopped.

Its still usable but just not enough to justify doing so much effort for the spells, especailly with aht uhthran being in the state it is. no AF, and almost impossible to get the higher lvl spells.

Post subject: Re: Blue Mage needs some fixing Post Posted: Wed Jul 13, 2016 1:49 am

Watching you play blue regardless of the gimps Aselius is the whole reason I want go unlock and play it. Even with the crap you play it well! I just keep putting off finishing the quest for whatever reason.


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Post subject: Re: Blue Mage needs some fixing Post Posted: Mon Aug 15, 2016 8:07 pm Aselius wrote:

Just some screen shots of solo action in sky level 67/68 vs very tough magic pots. While blu certainly isn't what it should/could be, can still do some pretty amazing things.

Although Blue Mage, where killing trash enemies and such is concerned, is weaker than it was on retail, amusingly when it comes to Endgame the broken state of BLU makes it more useful than it ever was in era retail. BLU for the most part, was garbage against high level enemies, with the exception of BLU/THF cannonball. Although, that only made BLU able to actually contribute, it didn't make it good, as a RNG would fill the same role and do a better job of it.

Here on Nasomi though, you have op feather tickle, giving BLU a unique role which is rather considerable. I'd argue it being too overpowered, but I struggle to care at this point with everything else wrong with the server as it stands.

So, while it is a mess, there is a bright side. Though, that is, only if you're looking to get into endgame.

Post subject: Re: Blue Mage needs some fixing Post Posted: Mon Aug 15, 2016 8:21 pm

Myupih has been considering taking a hard look at this job as he knows it decently well from retail. I've offered to help in any way I can (that isn't too time consuming) and then together bring the results to Nasomi for evaluation when they form a cohesive whole. Don't know if this will get off the ground but at least it's something.

I think a spell tweak here and there won't be enough, someone who knows blu really needs to pop the hood and get it all done right in one fell swoop. I'm not crazy about how feather tickle currently functions, but I wouldn't want to see that nerfed unless things like SATA cannonball get functioning at the same time to give the job fresh relevance.

Post subject: Re: Blue Mage needs some fixing Post Posted: Mon Aug 15, 2016 9:45 pm

I was considering playing Blue Mage, specifically BLU/BST, because it just seems like a strictly better version of Beastmaster, a job that I like quite a bit. Just having Cocoon, Pollen and Sprout Smack are reason enough to want to play it as /BST. Can you guys maybe elaborate a little bit on the things that don't work? I know that people said the Magic Accuracy was pretty bad compared to retail, but what else is actually broken beyond what you listed? Generally speaking as /BST I don't care about dealing damage with my spells, I'm way more interested in utility, but knowing for 75 would be nice.

Edit: PS Deadwing since we're making demands fix Tame thanks.

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Gweivyth - Skyward.
Gilgamesh 2002-2008.

New to Nasomi and have a question? PM me, I'd be glad to help!

Post subject: Re: Blue Mage needs some fixing Post Posted: Tue Aug 16, 2016 3:34 am

Well, since everyone is name dropping me, I guess I'm sort of obligated to reply to Gwei's request (Inc wall of text!) XP

From what I've seen there are a large variety of problems with BLU here, both with how damage is actually calculated and with how specific spells function.

Some spells have just been coded incorrectly. Dimensional Death has a higher multiplier at 0% TP than at 150% or 300%, you will deal almost half damage if use you chain affinity and cast it with TP Mysterious Light and Eyes on Me have lower stat mods than they should, someone apparently pulled stat mods out of their hind end and assigned them to 1000 Needles (It doesn't just deal 1000 damage), etc. It's too long to list

The way blue magic works and the way damage is calculated it also wrong in ways I'm poking around. All spells can be casted at 21', even physical spells, certain spells should center on the caster or fire an AoE originating from the caster to the target, but just center on the target here.

Last edited by Myupih on Tue Feb 04, 2020 3:15 am, edited 1 time in total.

Post subject: Re: Blue Mage needs some fixing Post Posted: Tue Aug 16, 2016 9:41 pm

Feather Tickle lowers enemy TP, right? What's so busted about it on Nasomi? Does it have the same potency as the actual Colibri Feather Tickle? (Which if I remember from retail was like 80~120 TP drop?)

If so that seems incredibly valuable for lowering monster damage output.

_________________
Gweivyth - Skyward.
Gilgamesh 2002-2008.

New to Nasomi and have a question? PM me, I'd be glad to help!

Post subject: Re: Blue Mage needs some fixing Post Posted: Wed Aug 17, 2016 7:35 pm Gweivyth wrote:

Feather Tickle lowers enemy TP, right? What's so busted about it on Nasomi? Does it have the same potency as the actual Colibri Feather Tickle? (Which if I remember from retail was like 80~120 TP drop?)

If so that seems incredibly valuable for lowering monster damage output.

I don't know how much TP it wipes on Nasomi, but the redeeming note here is it always lands, always. It cannot be resisted, even if you were Lv.60 or whatever level is necessary to learn it, and cast it on a level 99 enemy naked with 0 gear and 0 Blue Magic Skill, it would still land with 100% accuracy.

On retail, against enemies IT it'd have poor accuracy pending gear/skill, but vs. HNM? The land rate was literally so bad it was a wasted spell slot.

So, as you can imagine, the ability to wipe enemies TP, particularly bosses, with 100% land rate is absurdly over powered, especially if a strategy is used to keep TP gain under fair control (such as using BLMs). I'm not certain on the recast, but given the fact it never misses you can cast it full-on haste gear/fast cast, and lock an enemy down unless it has noticeable amounts of Regain.

Frankly, I'd say it's something that warrants an immediate fix, regardless of the current state Blue Mage is in. I've stopped caring about it though at this point, as there is simply a myriad of over powered things on this server that this simply becomes a rock among many other rocks.

Post subject: Re: Blue Mage needs some fixing Post Posted: Wed Aug 17, 2016 8:29 pm Insight wrote: Gweivyth wrote:

Feather Tickle lowers enemy TP, right? What's so busted about it on Nasomi? Does it have the same potency as the actual Colibri Feather Tickle? (Which if I remember from retail was like 80~120 TP drop?)

If so that seems incredibly valuable for lowering monster damage output.

I don't know how much TP it wipes on Nasomi, but the redeeming note here is it always lands, always. It cannot be resisted, even if you were Lv.60 or whatever level is necessary to learn it, and cast it on a level 99 enemy naked with 0 gear and 0 Blue Magic Skill, it would still land with 100% accuracy.


Yeah that sounds an awful lot like how it is for monsters, too. Colibri Feather Tickle always landed on player characters and it was obnoxious in melee burn parties because you would essentially get punished for doing the most damage.

_________________
Gweivyth - Skyward.
Gilgamesh 2002-2008.

New to Nasomi and have a question? PM me, I'd be glad to help!

Post subject: Re: Blue Mage needs some fixing Post Posted: Thu Aug 18, 2016 3:03 pm You heard it here, we need to build a wall to keep Blue Mages in Aht Urghan.

_________________
Gweivyth - Skyward.
Gilgamesh 2002-2008.

New to Nasomi and have a question? PM me, I'd be glad to help!

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Myupih has been considering taking a hard look at this job as he knows it decently well from retail. I've offered to help in any way I can (that isn't too time consuming) and then together bring the results to Nasomi for evaluation when they form a cohesive whole. Don't know if this will get off the ground but at least it's something.
What do wiccans have confidence in

This concept of karma encourages Wiccans to act with kindness, integrity, and mindfulness. Wiccans also have a strong belief in personal responsibility and self-development. They **are committed** to their own spiritual growth, striving to understand themselves and their place in the world. This involves practices such as meditation, journaling, and reflecting on their thoughts and actions. Furthermore, Wiccans practice magick, which they define as the manipulation of energy through intention and will. They **believe** that by harnessing these energies, they can bring about change in their own lives and in the world around them. Magick is often seen as a tool for manifestation, healing, and spiritual transformation. Overall, Wiccans have confidence in a diverse set of beliefs and practices that empower them to connect with the divine, honor nature, and strive for personal growth. Their main **idea** revolves around the belief in a divine presence within all things, and the recognition of their role as co-creators in the universe..

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